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Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
BVM is Buehler's Virtual Machine. It is initially intended as an educational tool, but may one day evolve into something useful. Some long-term goals: easily embeddable in other software, customizable instruction set, relatively light and efficient.
A PSP porting of SUN's phoneMEFeature (https://phoneme.dev.java.net/) project, to enable MIDP/JavaME applications running on PSP. You can also find phoneMEAdvanced PSP porting from another project: pspME(https://sourceforge.net/projects/pspme)
InTml is a language and tools for Virtual and Mixed Reality development. It adds a component-based, reusable architecture to MR apps on top of open technologies such as VRJuggler, VRPN, and OpenSG. Soon: C++ and Java distributions, eclipse plugin.
caspin is a thin wrapper library around Mozilla's Tamarin Project, which enables you to seamlessly integrate the AVM2 (Adobe Virtual Machine 2) into your C/C++ Projects.
x86Lib is a x86 CPU emulation Library. It is meant to help those that want to create their own emulator. Note: This is not a PC emulator right out of the box. This is meant to aid emulator developers.
This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
An open source client to manage cloud hosting resources at Gandi.Net via the public API. Written in C++ with Qt4. Multi-language and cross-platform. Runs on Linux, MacOS X, and Windows.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
Jace is a set of C++ and Java libraries and programs based on JNI that make it incredibly easy to write C++ code that integrates with the Java Virtual Machine (JVM). This project has moved to http://code.google.com/p/jace/
XML Processor. A Multi-threaded, Pub/Sub environment for Dynamic programming on an event driven Tickless and Sleeping State Machine with TCP communications, tight flawless memory management, powerful set algebra and a magical database. 100% C++. ezPort.
The Simply Magical Programming Language, or SMIPL, gives everyone the chance to create their own programs without difficulties. Created to be as easy as english to understand, and let's you experience the power of a computer by writing to it.
Real time micro benchmark multi-lingual suite (RTMB) provides a good way to measure the deterministic quality of hardware, an operating system, or a Java Virtual Machine. RTMB consists of benchmarks in C, C++ and Java
jvmstarter: java virtual machine starter
It simplifies the setting up of complex java environment.
It extends the portability of your application (script file is the same on all architectures).
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
Zuko is a multi gaming console emulator designed to aid emulator programmers and game programmers in discovering how the console works. Supported consoles: Genesis/Mega Drive, Master System, Gameboy. Future: NES and N64. Runs on Windows and GNU/Linux
Geneur is an Open Source scheduler for GRID. It is based on variation of genetic algorithms. Geneur uses backfill scheduling algorithm to create first genetic population.