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the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
cppfunctor is a project that provides a set of template-classes which manage functors (and functions)
and even methodpointer in one single interface. It can be used similar to SigC as a Event/Callback
system (e.g. for GUI libraries).
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
Cross-platform framework, ideal for implementing network-enabled servers in C++. Includes API for processes, threads/thread pools, advanced IPC, Sockets, File I/O, and much more. Homepage: http://www.fidnet.com/~bbreeden
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A joint effort to provide system level support for the LegoŽ Mindstorms v2.0 USB IR Tower under Linux and possibly other Unixes; in the form of a linux kernel driver. Eyes also looking towards userspace tools (our own config utilities, and patches for 3
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
EEL is a cross-platform compatable object-orented programming language modeled after Java. A mix of the best features from C/C++, Python, and BASIC, EEL will be a meta-language, and you can help develop it, just contact vbAlexDOSMan.
The program emulates a MIX machine (introduced by Knuth in his books "The Art of Computer Programming").
- MIX Assembly Language (MIXAL) parser that converts the MIXAL code to MIX machine code
- a MIX interpreter which executes MIX machine code
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This project aims to provide a flexible compiler infrastructure for researching new compiling technologies and investigating new micro-architecture features. Currently, this project is based on Intel IA-64 micro-architecture.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Open Source Microsoft VC to Delphi translator is the translation utilities toolset with IDE that support translating Microsoft VC 7.0 projects, libraries, APIs to Delphi 7.0
RooCARDS is a set of C++ classes written for the ROOT analysis framework
which interface ROOT to the Stuttgart Neural Network Simulator (SNNS). This
interface is based on a concept originally developed by Professor Yibin Pan
at the UW-Madison.
Provide secure and stable OS, based on highly modified Linux Kernel, own package system, like "BSD Ports". Compatible with x86, Power PC. Easy to use of any level users. Complete Documentantion in many languages. 99% compatible with Windows.
devReport is a bug tracking system to evaluate software maturity & stability. It could evolve to a more general (software) project manager. New idea are welcome
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
QTide is a QT-based Textditor with some nice features: Simple installationscript, Tabbed editor window to allow simultaneous editing of multiple files, Allows integration of own tools/programs, extendable syntaxhighlighting.
Code to process human readable input is often highly stylized and repetitive.
This project extracts the common elements found in such code and makes
them available in a concise form as C tables and subroutines.