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Language used: c++
Libraries used: fltk
OS: Linux
Problem Description: Jtag management software for CPLD and jtag aware chips
Major features: X11 UI, c++ platform for jtag apps
Data formats: jtag, bsdl, binary
Derived from existing project "jtag"
Just Another Interpreted Language (that Uses Silly Terms) is (meant to be) an easy-to-understand object-oriented interpreted license without typing: everything is an Item. C bindings will be implemented
JVMCluster
Features:
- clusterable Java Virtual Machine (based on PVM)
- uses CPPVM as adapter layer to PVM
- object persistent layer integrated into JVM
- memory management unit is based on integrated relational database
- JDBC/ODBC api to acces
DebugOutputFilterClient is a small wxWindows based app, that sorts and filters the output of an application. The idea is to give the user the ability to choose what debug-messages to display at runtime.
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IDUX is a simple install maker for Linux.
It aims to provide minimum overhead. It uses fltk which means ony X is needed.
The files are zipped and embedded into the wizard executable.
On top of that, the wizard compresses itself. (WIth UPX)
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
Falengard is a project to develop a game play system that can easily be transferred between a computer based medium to a tabletop game reminiscent of Dungeons and Dragons.
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GNUDE is a complete suite of GNU C, C++, Fortran, and Java Cross Compilers, and the GDB CPU Simulator and Debugger for embedded microprocessor applications development. Targets development for ARM7, ARM9, and XScale applications.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
2tools is a set of online CMS maintenance tools: just one click to migrate to/from different CMS; safe configuration settings to upgrade your CMS; easy Data movement to/from DBMS, databases or tables; SQL, XML, XSLT, PHP technologies.
All tools are main
ROUAGE (Robot Utilities Assembly Generic Entities)
Provides a coherent set of C++ classes usefull for robotic purposes.
Servos, steppers, IR sensors, controllers, voice logic modules ...
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
SSCL is a small, secure C++ library with some useful data types (list,
avltree), stream handling, networking support, lexical analyzer, etc.
SSCL's primary goal is to help daemon development in C++.
It's new technology for Development Personal Creation/Customization Services ,
based on XML standard and DAFSM (Finite State Machine Theory) , using multiple call control protocols.