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The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
OCR c++ library of computer optical recognition methods. In library: contour recognition; contour vectorisation; matrix letters feature recognition; web based GUI; assembler core on SS3 instruction; xml support; detect page rotation and segmentation;
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This framework contains core classes to create Auto-ID drivers and/or middlewares in C++. Allows to build modules connecting to Auto-ID systems (barcode, RFID) which may be loaded at runtime. Example module for Simatic RF600 system is included.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
Threading Building Blocks offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you leverage multi-core processors for performance and scalability without having to be a threading expert.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
Multicore SWARM (Software and Algorithms for Running on Multicore Processors) is an open source library for developing efficient and portable implementations that make use of multi-core processors. David A. Bader (Georgia Tech) began SWARM in 1994.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
A neat tool for creating GDB readable coredumps from multithreaded applications -- while the program is running. The coredumper library can be compiled into applications to create core dumps of the running program, without terminating.
Que is a queue-based programming language, very different from other programming languages. Due to the nature of a queue, programs made in Que are automatically parallelized, meaning improved efficiency in multi-core environments.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
SipTestTool is used to provide you a graphic use interface sip test tool, which can be used as a test tool for the Tele-Groups to test their core-network software which support sip protocol or as a AS or IMS implement in 3GPP. Now this project has shift
CDK4NIOS stands for Cross Development Kit for Altera's soft core processor NIOS and should you support with a comprehensive Assembler and C/C++ development environment under Linux. It will present only free of fee tools, so you can use it without risks.
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
JAPIC (Java Like API Framework for Cplusplus)will provide an extensive set of core High-level, Object-Oriented interfaces to simplify usage of complex C API. This API will resemble like the JAVA API
OneSource wants to be a play ground where previously incompatible technologies come together. The first release will concentrate on Compilation of core Microsoft libraries MFC/ATL/WTL/COM with GCC and other standard compilers, on Windows and/or Winelib.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
MammoothLibrary is a collection of C++ classes, mainly designed to supply a multithreaded portable framework, with very simple to use directives to create and manage threads and sockets. The core is based on the SCOOP model, developed in Eiffel.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...