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The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Open5:Open Source Framework for Interactive Virtual Environment. Open5 proposes a modular architecture and a flexible event loop to fit any VR/MR/AR setup and to support multi-input configurations using Open Technologies such as OpenSG and OpenTracker.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
XISL (XML based scripting of Implicit Surfaces) package (written in C++) assists developers in construction of arbitrary implicit models. Each implicit function class (a primitive, an operation, etc.) is deffined by its appropriate XISL tag(s).
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
Terra Artifex is a demo project presenting a novel approach to interactive terrain rendering for potentially infinite landscapes that can be modified in runtime.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3drendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
Cross-platform 3Drendering engine with focus on a simple user interface. Support for multiple rendering systems. Currently OpenGL, Direct3D 8 (Xbox) and Direct3D 9. (Project is in an early development phase).
U3D, a brief introduction:
- An innovative Shoot'em-up game in 3D.
- Intuitive control close to the arcade classics.
- Dive and take part in (REALLY) great spaces combats.
The Minimalist OpenGL Environment library provides platform independent aid for the very common tasks involved in lightweight OpenGL-based graphics applications.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.