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A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
The program can be used to solve the problems about XML encoding exception. Step 1: Convert XML to SXML; Step 2: Extract the data ID in SXML using other XML parser library ; Step 3: The raw data are extracted from SXML.
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Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
Dinjam is an opensource, crossplatform (data) modeller especially intended for educational use. It is highly extensible through a sophisticated plugin mechanism.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
GLPlusPlus is a C++ version of gl.h and glext.h. It provides proper namespaces, automatic extension loading, function overloads, strongly-typed enumerations and enhanced debugging capabilities. Built using the OpenTK binding generator.
Visual Application Components Abstraction: A library to program applications for Windows using C++, STL and a simple OOP approach. It's a wrapper for the Win32 API, with additional functionality like dockable tool bars, layout managers, signal/slot,
This set of macros allows one to write interrupt driven code using simulated blocking. This allows one to write structured code rather than using state machines. This facilitates easy changes without the need to keep state diagrams up to date.
A cross platform Http web server developed using C++.
Agile methodology with emphasis on :-
1. Good Design
2. Object Oriented Programming
3. Refactoring
4. Static/Dynamic Analysis, Unit-testing, Code Coverage
5. Software Engineering best practices.
Formerly qt-win32 subproject from kde-cygwin. Please keep in mind that we have *nothing* to do with the official Qt/win from Trolltech and don't ask question about problems compiling and using our sources on official Trolltech lists.
XMLIO provides C++ base classes for XML access. Our aim is easy high level access to xml data, in order to construct c++ objects out of it directly. By using C++ inheritance it is possible to produce versatile classes quickly.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
A library for use with arduino IDE to simplify using an i2c IO Expander chip.
The chip selected is a through-hole ic from Microchip, MCP23016.
Digikey part: MCP23016-I/SP-ND
UPDATE: This appears broken with recent builds of the Arduino IDE. A new version will be uploaded soon.
SafeBox is intended to be a next-generation debugger/profiler/analyzer for programs running in user space. It will include arquitecture simulation to allow advanced features like monitoring or restricting API use. Extensible using plug-ins.
Qpnc is a high level library developed using the Qt4 framework. It provides a set of data containers and operation abstracts used to declare a set of numerical computations, witch in turn are automatically executed in a parallel fashion.
This C++ and Qt based project provides an easy way to control the step motor boards PAO-3M and SMK-4M-4A from Grummes Elektronik GmbH from within your own application. Interfacing is done using the LPT parallel port.
TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.
Intended for the Technion Computer Science course 234118, PDP11 assembly programming. A GUI wrapper around the command line assembler and simulator. The IDE is built using MFC on Visual Studio 2008
Omega Online is cross-platform peer-to-peer middleware for home computing. The project provides tools and libraries to author distributed computing in a language-neutral manner, using open standards.
CPPML adds support to C++ for some of the type constructions and pattern matching that are found in ML-based languages like OCaml. CPPML transforms sourcecode back to regular c++ and should work with most compilers.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).