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This is an actor-based framework for C++. Actors are light-weight objects, and they interact fully asynchronously with messages. It’s intended for multi-core processors only and doesn’t have any network routines.
...The features includes:
- Math Framework
- Enhanced Binary Search
- Sort
- Stream Framework
- Container Framework
- Simple Debugger Framework
- FileSystem Framework
- Other Frameworks
- Server/Client Template Framework
- System Framework
- Thread System
For detailed documentation, please download this full document (EPLibrary Documentation.chm) from the "Downloads" Section.
* If the documentation file is not visible after finishing download.
Solution 1.
** Double-click the .chm file.
** In the Open File-Security Warning dialog box, click to clear the Always ask before opening this file check box.
** Click Open.
...
Project provides a set of concurrent building blocks (Java & C/C++) that can be used to develop parallel/multi-threaded applications. Components are grouped into 4 categories: 1.Data Structures 2. Parallel Patterns 3.Parallel functions 4.Atomics and STM
GC++ is a small portable tracing mark-and-sweep garbage collection library for C++. It requires a standards-conforming C++ compiler and pthreads support.
A framework for creating automatically-assembling trees of objects. Intended to parallel another interface as strictly a data I/O structure (e.g. file load/save in parallel with a GUI displaying it.) Adaptable to any hierachical data format.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
It's an object-oriented library written in C++ for creating arbitrary kind of neural networks. The user can use the classes provided to create neural network with arbitrary topology and mixed type of neurons. It's very easy add custom neurons.
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OpenLayer is a hardware accelerated 2D Graphics library. It specifies a new api to be used alongside of Allegro and takes control of how the contents of the screen are rendered and uses OpenGL functions through AllegroGL to allow hardware acceleration.
An framework to allow developers to create modular applications from smaller, special-purpose programs. Access the API to communicate between processes in a structured system. Highly configurable, security a central theme, extensible, expandable.
The goal of this project is to host the translation project, tools and examples published on the http://xulfr.org site, first french resource about Mozilla Technologies
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
Dgp21 is a framework for develop and execute client-server applications oriented to the fast creation of business software enabled for its use through Internet. It is a faster alternative to the Web based development. The goal is to construct an ERP+CRM
QDroid is a framework aimed to fast developing stand-alone utilities with Qt Script and easily and fast integration scripts into QT-based applications. Moving to Gitorius due Berlios closing. See you at https://gitorious.org/qdroidscript
A software toolkit that implements the CoSy Architecture Schema for developing integrated intelligent robotic systems. The toolkit focuses on supporting on a space of information-processing architectures based on shared working memories.
see this video : http://www.youtube.com/watch?v=C_JWw4R72nw
It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++
Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine.
Currently I don't work in this project, you can use it under NEW BSD license.