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SEO Tools provides tools for search engine optimization. Spider SEO: generates meta tags for all pages of a website. Web Page Optimizer performs analysis and changes in a web page. A graphical user interface is linked with a scriptol program that gene
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
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SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
OgreSocks is an OO wrapper around WinSock (the Windows Sockets dll), aimed at applications built using Ogre, the OO Graphics Rendering Engine (www.ogre3d.org). OgreSocks is released under the LGPL.
Workflow Magic is an open source, robust, simple and fast, ERP Framework. Provides Customer Example, Supply Example, Financial Example and Production Example. You can implement any company model through our Business Rules Engine and ORM.
OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
Janus Symbian Engine is a local http server (for Flash Lite) for Smartphones (S60), which allows developers to create engaging Flash Lite applications. It allows you to extend Flash Lite functionalities using simple local http calls (es. loadvariables)!
Metamod:Source is an API manager that sits in between the Half-Life 2 SourceEngine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR