Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.
SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
VR Juggler is a virtual platform for virtualreality application development created at the VirtualReality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (VirtualReality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3Dvirtualreality and interactive, collaborative 3Dvirtual spaces, as well as other applications.
OpenReality will be a 3D Engine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
For SaaS businesses to monetize payments through its turnkey PayFac-as-a-Service solution.
Exact Payments delivers easy-to-integrate embedded payment solutions enabling you to rapidly onboard merchants, instantly activate a variety of payment methods and accelerate your revenue — delivering an end-to-end payment processing platform for SaaS businesses.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The VirtualEnvironment Software Sandbox (VESS) is a suite of libraries for developing virtualreality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.