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A multiplayer First-Person-Shooter game built in Java 3D
.... The players play in a virtualenvironment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal.
I have used fairly basic models, animations and a simple map.
VR Juggler is a virtual platform for virtualreality application development created at the VirtualReality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
Device Independent VirtualEnvironment - Reconfigurable, Scalable, Extensible. A platform, device, and display independent API for developing 3Dvirtualenvironment (VE) applications. DIVERSE is comprised of DTK, DPF, DGL, and DADS.
VirtualReality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3Denvironment. YAG 2002 project is their home.
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
AMADIS is an virtualenvironment that provides support for "Learning Projects" pedagogy. It's pourpose is to re-think the traditional way that schools work. In AMADIS the child acts like an scientist, researching topics of their own reality.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (VirtualReality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
3DDesktop is a Linux OpenGL program for switching virtual desktops in a seamless 3-dimensional manner. The current desktop is zoomed out into a fullscreen 3Denvironment where the next desktop to switch to is selected.
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3Dvirtualreality and interactive, collaborative 3Dvirtual spaces, as well as other applications.
OpenReality will be a 3D Engine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The VirtualEnvironment Software Sandbox (VESS) is a suite of libraries for developing virtualreality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
Virtualreality universe with distributed servers each serving their territory. Tokenized objects with varying detail depending on distance and transmission speed. Multiple reality levels allow normal life and games for flesh/electronic humans and AI