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VM-SSM uses Structured State Machines (SSM's) to implement a VM for asynchronous, event-driven solutions. It formalizes Hierarchical State Machines, provides parametrized states and events, compound and concurrent states with join and race capability.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
YABI93 is an Interpreter for the esoteric programming language Befunge, version "Befunge93". It is written in Java 1.5 and uses Swing for its graphical interface. YABI supports a multilanguage GUI.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
A virtual machine that interprets and executes UML diagrams. Programmers models UML diagrams, attach code to them and execute them directly. Changes to the digrams will affect the system behavior immediately. The system is implemented in Java.
Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
A JavaScript interpreter written in PHP 5, that allows to run untrusted scripts in a sandbox on your server. It aims to implement most of Ecma-262 3d edition.
GHLI is GPMI's Highlevel Language Interpreter (doesn't requirey but suggests GPMI). It is an embeddable script interpreter for different script languages.GHLI aims to be small, simple and fast. Currently supports pascal-script and assembly-script.
C++ STL-based parser toolkit that allows the specification of EBNF-like grammars (using operator overloading) and the conversion of arbitrary input (text, tokens or other) to user-defined structures through events attached to grammatic rules.
TriOS - The Object Oriented Operating System, is the next generation operating system. Fully based on object orientation, it brings unique features to programmers and end users. Basically everything in TriOS is an object, even files and programs! Enjoy!!
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
JHaskell provides a Haskell interpreter and compiler for the JVM. The goal is to make Haskell a viable language for development for the Java platform and also to allow existing Haskell programs to run on the JVM.
An interface to the Parrot virtual machine for Eiffel programs, so that Eiffel programs
may use Perl, Python, Ruby, Amber, Scheme, etc. as extension scripts.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
Open source VISA complient (Virtual Instrument Software Architecture) library written in C for Linux/Unix operating systems to control instruments through Serial, GPIB... It will use the linux-gpib project to access the GPIB boards.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).