Showing 3 open source projects for "websocket client"

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    Socket.IO-Client-Swift

    Socket.IO-Client-Swift

    Socket.IO-client for iOS/OS X

    Socket.IO-client for iOS/OS X. Supports Socket.IO server 2.0+/3.0+/4.0+. Supports Binary, supports Polling and WebSockets, and supports TLS/SSL. Requires Swift 4/5 and Xcode 10.x. Add the project as a dependency to your Package.swift. Add the Starscream and SocketIO frameworks to your projects and follow the usual Carthage process.
    Downloads: 0 This Week
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  • 2
    SocketRocket

    SocketRocket

    A conforming Objective-C WebSocket client library

    A conforming WebSocket (RFC 6455) client library for iOS, macOS and tvOS. SocketRocket currently conforms to all core ~300 of Autobahn's fuzzing tests (aside from two UTF-8 ones where it is merely non-strict tests 6.4.2 and 6.4.4). SocketRocket is asynchronous and non-blocking. Most of the work is done on a background thread. You can include SocketRocket as a subproject inside of your application if you'd prefer, although we do not recommend this, as it will increase your indexing time significantly. ...
    Downloads: 0 This Week
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  • 3
    CocoaMQTT

    CocoaMQTT

    MQTT 5.0 client library for iOS and macOS written in Swift

    MQTT v3.1.1 and v5.0 client library for iOS/macOS/tvOS written with Swift 5. IOS Target: 9.0 or above OSX Target: 10.12 or above TVOS Target: 10.0 or above. To integrate CocoaMQTT into your Xcode project using CocoaPods, you need to modify you Podfile. On your application targets “General” settings tab, in the "Frameworks, Libraries, and Embedded content" section, drag and drop CocoaMQTT.xcframework, CocoaAsyncSocket.xcframework and Starscream.xcframework from the Carthage/Build folder on...
    Downloads: 2 This Week
    Last Update:
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