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Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
These bindings allow you to use the fmod ex sound library from python with nice python api. You can (or, if i must say the truth, will be able to) use any feature you like. Now we're in phase where everyone who wants to help would be appreciated.
Hobbit Engine is an easy to use engine focusing on sound affected graphics.
It is based on SDL and FMOD. It is module based, meaning you can make smaller executables.
This is a library using SDL and FMOD libraries, that help managing SDL's surfaces and FMOD's sounds. It also include a process, a state manager and a internal window maker (using some sort of skins).
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Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!