Showing 121 open source projects for "coding line simulator"

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  • 1
    X Ray: Coding Analysis for SCMs
    XRay is an analysis tool built upon your SCMs, aimed to consolidade project statistics from many repositories in a single tool, generating code reports and development statistics obtained from log data and file versions.
    Downloads: 0 This Week
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  • 2
    RunwayPHP provides an alternative for PHP programmers who are thinking of shifting to Ruby for the sake of Rails. Coding speed is improved via extensive MVC base classes and useful wizard-type scripts.
    Downloads: 0 This Week
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  • 3
    An operating system kernel simulator complete with command-line mini-applications and a disk scheduler.
    Downloads: 0 This Week
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  • 4
    Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
    Downloads: 0 This Week
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  • 5
    This project provides a tool-chain for compiling C code for the SPEAR2 processor. It comprises a C compiler (GCC), an assembler/linker, a macro assembler, a basic library and a simulator.
    Downloads: 0 This Week
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  • 6
    CheckSharp is a development tool written in C# for checking C# code against coding guidelines. CheckSharp comes with an Nant task and a command line version to automate checking of source code for one file or a couple of projects.
    Downloads: 0 This Week
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  • 7
    Goodform is a coding standards checker for Oracle Forms .fmb files. Project coding standards are defined in an xml file which reference java classes (both defined by the user) which are invoked by Goodform as it parses an fmb file.
    Downloads: 0 This Week
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  • 8
    An easily extendable framework for coding data from a datasource (JDBC, file) to a file (XML is well supported), validate, compress, and transfer (using SFTP) it to a remote destination, all while letting the programmer concentrate on the actual problem.
    Downloads: 0 This Week
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  • 9
    This project aims at porting IBM's Object Rexx Back to OS/2, based on based on the work of http://www.oorexx.org/, Open Object Rexx, (ooRexx). The main aim here is to work on the possibilities of such a port, make files as well as specific OS/2 coding.
    Downloads: 0 This Week
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  • 10
    AVRsimu is a simulator for Atmel AVR microcontrollers. It has a command line interface, graphical interfaces may follow. AVRsimu aims to be small and portable.
    Downloads: 0 This Week
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  • 11
    JCSC is a highly configurable checking tool for your Java source code. It checks the compliance to a defineable coding standard like naming conventions and code structure. Also signs of bad coding, potential bugs are found. JCSC is inspired by lint.
    Downloads: 9 This Week
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  • 12
    Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
    Downloads: 1 This Week
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  • 13
    A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
    Downloads: 0 This Week
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  • 14
    .Net C# command line parser that takes advantage of .Net features. Simple to use with command line switches for common data types. Automatically discovers switch data type by reflection on application properties. Less coding, standard parser.
    Downloads: 0 This Week
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  • 15
    Jack is an optimizing C compiler for the Jackal 3.0 ISA. The Jackal 3.0 ISA is the target architecture for UVa's Advanced Digital Design Course. JackCC is ready for production use. Additionally, I've written an assembler/simulator: jackas
    Downloads: 4 This Week
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  • 16
    gSim51 is a powerful, efficient and cool simulator for 8051 code. Its has a text based interface and very efficient commands keeping in line with the unix tradition of short and concise commands that do one thing well. gSim51 has no code or data space lim
    Downloads: 2 This Week
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  • 17
    The Multi-platform advanced networked game engine (MANGE). Users will be able to create maps and scripts to create a huge on-line environment for many players. MANGE will allow users with no coding knowledge to create complex on-line games.
    Downloads: 0 This Week
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  • 18
    Luna Code Checker

    Luna Code Checker

    An advanced web-based tool for checking JavaScript code using ESLint.

    Luna Code Checker An advanced web-based tool for checking JavaScript code using ESLint. How to Use Clone the repository. Run npm install to install the dependencies. Run npm start to start the server. Open http://localhost:3000 in your web browser. Write or paste your JavaScript code in the textarea. Click the "Check Code" button to see linting results. Features Comprehensive syntax and style checking using ESLint. Detailed error messages including line numbers and...
    Downloads: 0 This Week
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  • 19
    i1n

    i1n

    Localization as code. One command to translate your app

    i1n is a localization platform for developers. A CLI pushes your translation keys and gets them back translated with AI, with variable protection and TypeScript type generation. Review and edit translations in the dashboard, mark them as manually approved, and get notified when source text changes make translations stale. Ships with an MCP server that connects to AI coding assistants (Cursor, Claude Code, Windsurf) so your agent can internationalize components directly from the IDE. ...
    Downloads: 0 This Week
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  • 20

    cl-jpeg

    JPEG encoder implementation using OpenCL

    This is a research project to test GPU (OpenCL) usability for image compression. Jpeg format is chosen because it is relatively simple and I am familiar with it. 2013-01-22: For now only pixel conversion and DCT transform is done with OpenCL, entropy coding is done with CPU in one thread. Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput...
    Downloads: 0 This Week
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  • 21

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. ...
    Downloads: 0 This Week
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