Showing 5 open source projects for "coding line simulator"

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  • 1
    Human Speakable Programming Language

    Human Speakable Programming Language

    foundation of the General Intelligence Operating System

    HSPL is Human Speakable Programming Language, allowing for communication between human-to-computer and human-to-human in the same language. This project has moved to http://sourceforge.net/p/spel We are currently working on human-to-computer programming-language with mostly English base vocabulary. Though once we have that, we plan to add support for other world Languages, including Chinese, Spanish, Russian, Arabic, Hindi, among others. Eventually HSPL shall be the...
    Downloads: 2 This Week
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  • 2
    Co-op Composition Workbench
    Co-op is a workbench for the definition and use of composition operators: abstractions that can encapsulate standard solutions such as coding idioms, design patterns and composition techniques, and can later be (re-) used just like library classes.
    Downloads: 2 This Week
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  • 3
    1664 macro assembler, simulator, console debugger, interpreter (host system calls.)
    Downloads: 0 This Week
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  • 4
    This project aims at porting IBM's Object Rexx Back to OS/2, based on based on the work of http://www.oorexx.org/, Open Object Rexx, (ooRexx). The main aim here is to work on the possibilities of such a port, make files as well as specific OS/2 coding.
    Downloads: 0 This Week
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    MongoDB Atlas runs apps anywhere

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  • 5

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. ...
    Downloads: 0 This Week
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