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A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
WebSHi (Web Syntax Highlighter) is just another code syntax highlighting engine. Though it's written in JavaScript, WebSHi is very fast and scalable, can process 30,000+ lines of code in seconds even on slower browsers like IE6.
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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
RAD object oriented php framework for writing extendable and reusable code. This php framework includes statefull event-driven mvc engine, ORM, DB abstraction and class library for common tasks. Application is a set of classes assembled in an XML file.
GEECoP (Graphical Editor and Engine for Constrained Processes) is a tool to graphically design control-flow graphs and their associated constraints. It supports creation of Concurrent Transaction Logic formulas and validation of constrained processes.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
Rakiura JFern - lightweight Petri Net framework. Engine with the GUI simulator, written in Java and designed for Java developers. Supports multiple inscription languages: Java, Kawa, BeanShell and Clojure.
r3 allows developers of web applications to customize and translate their UI for different languages, markets and uses. It allows developers to modify existing functionality and add new plug-ins via the Stickleback extension engine.
We introduce our implementation that accelerates the distance matrix computation in the x86 and Cell Broadband Engine (BE) architecture, a homogeneous and heterogeneous multi-core system, respectively.
XSBDotNet is a .NET wrapper for the XSB Prolog Engine. It supports both the single-threaded and multithreaded engines and provides object-oriented classes for a complete .NET experience.
A Controlled Language Programming (CLP) compiler, runtime engine, and development IDE for writing software in a natural (but somewhat restricted) language that clearly represents the real world concerns and maps to a 3GL (Java/Groovy) for execution.
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based state machine, programmatic context based rule engine. For docu
The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
This project is the home of the Maximo Maven plugin. This plugin is for the Maven 1.1 engine and works with Maximo versions from 6.x. All the documentation is found as Maven generated docs. The current version of the plugin's is on the project's site.
IdCREATE stands for "Idea Creation, Representation & Execution Automated Tools and Engine". This is intended to be a graphical tool for 1) representing your thoughts and ideas in a mindmap-like charts and 2) implementing them as code, article text, etc
The RBSEE (Remote Bash Script Execution Engine) is set of the bash script which allows user to send & execute scripts on a remote platform and then collect and assert results. Mainly used for test automation.