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Neural network libraries in many different languages compatible with each other, such that neural networks can be trained on one platform and utilised on another.
Lightweight backpropagation neural network in C. Intended for programs that need a simple neural network and do not want needlessly complex neural network libraries. Includes example application that trains a network to recognize handwritten digits.
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GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
unEvo is an Eclipse plug-in that provides support for the experimentation and research process on Evolutionary Algorithms, intended so that the user can implement an evolutionary algorithm without lost time in the code of the algorithm.
CLearSharp is a clean C#-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearJ, with sharing of implementation.
CLearJ is a clean Java-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearSharp, with sharing of implementation.
brCluster is a class library, written in java, that implements generic clustering algorithms carefully designed to allow its aplication in any kind of data. The algorithms implemented are K-means and Hierarchical Clustering (Simple and Complete Link).
A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
The VISL Constraint Grammar Compiler is a natural language parser generator. It is an implementation of Pasi Tapanainen's CG-2 constraint grammar formalism.
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
FEAR is a development kit helping software engineers create advanced artificialintelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
CoPT, Corpus Processing Tools, is a set of java classes intended to assist field linguists, NLP researchers and developers, students and software developers in all corpus-related processing.
The Language Processing Agency provides agents and an agent-oriented infrastructure for developing language processors in .NET. Typical language processors are transformation tools, extraction tools, language interpreters, etc.