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The MSX emulator that aims for perfection.
NOTE: this project moved to GitHub. The content of this project page is frozen and will not be updated. The project is alive and kicking, though! Check out our website for the new project pages.
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics.
MNG is the animation extension to the popular PNG image-format.
My changes to qemu for legacy free GPU passthrough
...This is an attemp to achieve a qemu gpu passthrough without legacy vga accesses to graphics card.
Legacy io accesses to vga registers are replaced through MMIO accesses.
Legacy accesses to vga memory are replaced through accesses to plain framebuffer.
This avoids vga arbiter problems in linux kernel.
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GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
The QBoxHD and derivatives are HD digital receivers made by Duolabs. This project provides the official software components that run in these Linux-based devices: boot-loader, kernel, drivers and applications.
Rise Vision is the #1 digital signage company, offering easy-to-use cloud digital signage software compatible with any player across multiple screens. Forget about static displays. Save time and boost sales with 500+ customizable content templates for your screens. If you ever need help, get free training and exceptionally fast support.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
Foi comprovado que senhas como: datas de nascimento, números de telefone, numero de cartões de crédito... são fáceis de serem descobertas (hackeadas), por isso existe o Password Generator, para gerar senhas que são difíceis de descobrir.
O Sistema funciona como um gerador RANDOM, que cria instantaneamente uma série de possibilidades de combinações que o sistema julga ser mais difícil para programas e hackers descobrirem.
ONSlaught is an ONScripter clone with Unicode support and other features.
Its aim is to completely replace ONScripter as an open source visual novel engine by providing a completely new design and new features.
Infodomestic Objects - This is a set of distribution software that mutate the environment providing and advanced interaction experience. We will use a mixed POSIX/Linux/BSD based platform to develop and distribute our interaction experience improvement.
Embeddable JVM is a JVM for embedded systems with no OS. Class files can be executed directly from SD card. Small memory consumption (512k is enough). Only FAT16 filesystem is supported for now. Tested on LPC2478 and LPC2939 boards.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
MTK is a minimalist toolkit for LPC24xx development boards with QVGA displays with touchscreen.
It uses standard linux framebuffer and has double buffered system to prevent flickering.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
The Widget Set for Super-Light Applications is a minimalist GUI toolkit written in Pascal. Rendering backends include Xlib, SDL and DirectFB. Visit our trac wiki for more information and updates: http://sourceforge.net/apps/trac/wiseslap
The SDL_vnc library was created to offer a VNC client library that integrates with SDL (framebuffer is a SDL surface), and where the I/O and processing runs as a thread, so it does not interfere with a traditional "game loop".
This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.