Showing 12 open source projects for "framebuffer"

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  • 1
    libsdl-android

    libsdl-android

    SDL library for Android, including several games.

    Port of SDL library to Android mobile platform. There are also several games inside the repository, along with their sources and build files. Both SDL 1.2 and 1.3/2.0 versions are supported (1.3/2.0 support is experimental) Sources are at https://github.com/pelya/commandergenius
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    Downloads: 4,653 This Week
    Last Update:
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  • 2

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 2 This Week
    Last Update:
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  • 3
    Linux Deploy

    Linux Deploy

    Install and run GNU/Linux on Android

    This application is open source software for quick and easy installation of the operating system (OS) GNU/Linux on your Android device. The application creates a disk image or a directory on a flash card or uses a partition or RAM, mounts it and installs an OS distribution. Applications of the new system are run in a chroot environment and working together with the Android platform. All changes made on the device are reversible, i.e. the application and components can be removed completely....
    Downloads: 10 This Week
    Last Update:
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  • 4
    Grafika

    Grafika

    Grafika test app

    Welcome to Grafika, a dumping ground for Android graphics & media hacks. A collection of hacks exercising graphics features. An SDK app, developed for API 18 (Android 4.3). While some of the code may work with older versions of Android, some sporatic work is done to support them. Open source (Apache 2 license), copyright by Google. So you can use the code according to the terms of the license, A perpetual work-in-progress. It's updated whenever the need arises. To some extent, Grafika can be...
    Downloads: 0 This Week
    Last Update:
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  • 5
    JNode is a Java New Operating system Design Effort. JNode is a simple to use and install Java operating system for personal use on modern devices. Any java application runs on it, fast and safe. See our homepage for additional information.
    Downloads: 2 This Week
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  • 6
    Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
    Downloads: 1 This Week
    Last Update:
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  • 7
    The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Das Horner-Schema ist ein schnelles und einfaches Verfahren, um einen Funktionswert von Polynomen an einem gegeben Wert zu berechnen. Dieses Projekt beinhält eine Facharbeit und Programmierbeispiele in Pascal und Java zum Thema.
    Downloads: 0 This Week
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  • 9
    This is a re-implementation of the core of libgcj(gcc's Java runtime). It aims to use Java as the language(not the platform).
    Downloads: 0 This Week
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  • 10
    A small and easy to use framebuffer graphics library
    Downloads: 1 This Week
    Last Update:
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  • 11
    ALDE is designed as a graphical user environment for Linux desktops. It includes a windowing system that runs on top of the Linux Framebuffer Device. ALDE provides C++/Java application framework which is fully object-oriented and easily extensible.
    Downloads: 0 This Week
    Last Update:
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  • 12

    LinuxFont

    Create and investigate PSF2 fonts

    This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts. The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.
    Downloads: 0 This Week
    Last Update:
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