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Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
tcom is a specification and implementation of a distributed component system which uses tuple spaces for IPC. Components can be written in any language. tcom is also well suited to modular apps which run on a single machine.
WCRT is a small C runtime library for Windows, which implements parts of its functionality through calls to the Win32API. The main purpose of this library is to allow the creation of small statically linked executables from regular C source files.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
PiCom is a distributed component architecture that relies on message passing. Components may be written in any language. Unlike most distributed architectures PiCom is based on a strong mathematical foundation: the pi calculus.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
An actionscript 2.0 unit testing framework for use with with Macromedia Flex. Based on Nunit and other testing frameworks provides full support for testing Flex applications including asynchronous web service requests.
Native Java parser framework, no (pre-)compilers needed. Closely follows BNF syntax. Optimized for performance and low overhead. Highly flexible and extendable using a streamlined API. Integrate semantics, tracing and even context sensitive parsers.
Blue is a cross platform C++ library. It provides basic utilities for common application functionality. The platform dependent code is replaced with an easy to use interface so that the developer can concentrate on the application at hand.
Merlin Libraries project is a framework of re-useable components aimed to allow developers to handle common tasks for developing applications for the .Net framework. Merlin Libraries is developed in C# and aimed for windows and *NIX platforms using mono.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.
Functional integration of Hop (SourceForge project Hopper) for Visual Studio.NET. The aim of this project is to simplify the usage of Hop by making selected functions accessible inside Visual Studio.NET.
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
A port of zlib 1.1.4 to the Palm OS as a SysLib. Facilitates decompression/compression of infozip and PK-ZIP 2.x (.zip) as well as gzip (.gz) compression formats on the Palm PDA.