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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
TROPICS - Trajectory of Particle In a Crystal Simulator программный комплекс для моделирования траекторий движения быстрых заряженных частиц в осевых и плоскостных каналах кристалла под ОС Windows и Linux. Комплекс легко расширяется плагинами, может работать как в графическом режиме, так и в консольном для простого встраивания в другие программы. Комплекс обладает богатым количеством возможностей и настроек. Для построения графиков используется графическая библиотека MathGL...
An open source game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.
ASCEND is a modelling environment and solver for large or small systems of non-linear equations, for use in engineering, thermodynamics, chemistry, physics, mathematics and biology. Solvers for both steady and dynamic (NLA & DAE) problems, are provid
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
lib_3d_mec_ginac is a library for symbolic multibody system dynamics. It can be used standalone, although it will be the kernel substitute of future version 3.0 of 3d_mec (http://www.imac.unavarra.es/3d_mec).
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
This is the native MS windows release of OpenFOAM, an open source toolbox for Computational Fluid Dynamics (CFD). It was built with MinGW C++ as a set of native windows applications, which improves performance and eliminates the need for Unix emulations.
It started as a simple physics API for educational purposes, but now its development is clearly focused on gaming and will be incorporated to a next-gen engine.