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A framework and runtime environment for exploring agent-based models designed to support the definition of models using an expressive, high-level and extensible Java API and to support the exploration of these models in both interactive and batch mod
Aivika is an extensible multi-paradigm simulation library written in F#. It allows you to use System Dynamics, Discrete Event Simulation (activity-oriented, event-oriented and process-oriented paradigms) and Agent-based Modeling in one hybrid model.
This program allows you to create a transmission hologram using just a computer, a laser-printer, and an overhead transparency. This hologram will behave like one created using a laser and can be projected or viewed with a point source.
A unified collection of algorithms for Artificial Life. It includes evolutionary algorithms, neural networks, data mining tools, compilers, among others.
Please note: there is a new version of this project here: http://code.google.com/p/repastcity/
I'll keep this project alive but it wont be updated.
A simple Repast Simphony project that demonstrates how to create small city using real GIS data. The city has houses and some agents who travel around the road network from house to house. Not affiliated with Repast Simphony.
Ntccrt is an interpreter for the Non-deterministic Timed Concurrent Constraint (ntcc) calculus and its probabilistic extension (pntcc). It allows to execute models either as a stand-alone program, as a patch in OpenMusic or as an plugin in Max/MSP or PD
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The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
This is an IDE for 8051 which can be used to write and simulate assembly language program and find out errors if any. The project implements almost all 8051 functions. It visually shows the content of all register and memory.
This project is a complete cross-platform (Windows, Linux) framework for Evolutionary Computation in pure python. See the project site at http://pyevolve.sourceforge.net or the blog at http://pyevolve.sourceforge.net/wordpress
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
This is a C++ library to create and simulate standard and hybrid bond graph. The library support XML input and output of the bond graph structure. Graphic representation of the bond graph in SVG are generated using the Graphviz library.
A complete OpenCascade based MESH framework.Note this is not the original SALOME SMESH project but an effort to create a standalone mesh framework based on the existing one from SALOME project, plus adding WIN32 compatibility.