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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
This project at NICTA implements a broadcast routing protocol called Shortest Path Tree Broadcast (SPTB) under ns-2. This release also contains our implementation of a benchmark protocol called “TwoHop” which uses 2-hop neighbour information.
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Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
The Xholon project explores: software as systems of linked nodes, organized hierarchically. The Xholon toolkit supports this back-to-basics approach, and demonstrates practical benefits through examples from numerous domains.
PCSIM is a tool for distributed simulation of heterogeneous networks composed of different model neurons and synapses. The development of PCSIM was supported by the FACETS EU project.
The Flight Gear Glass Cockpit Project aims at recreating the digital displays found in modern aircraft. It is specifically modelled to integrate with FlightGear. This Project is a fork of the seemingly abandoned Open Glass Cockpit Project.
VarPlan is a web application to visualize and manage variants as tree like graph view. The approach is to keep the overview on hundreds of variants with their meta informations.
A Java library and set of tools to quickly and easily manipulate graphs (set of nodes and edges) and dynamic graphs. The principal trait of this library is its ability to manage (create, edit, layout, display) continuously evolving graphs.
The development of this project now takes place on Github. Visit the official Graphstream website at http://graphstream-project.org
The goal of this project is developing a C++ library to handle mesh of arbitrary euclidean dimension (2D, 3D, etc) for scientific computing applications. This library should enable an easy development of refinement/derefinement and smoothing methods.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
The BioSimz project aims to deliver a library (as well as the interface) to conduct large-scale biomolecular simulations at their atomic scales of detail. The initiative idea is to observe the protein crowding in vivo; it now can do much more than that!
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
Shawn is a discrete event simulator for large wireless sensor networks. It does not compete with others well-known simulators by simulating individual ISO layers and the protocols within these layers. Shawn emerged from a more algorithmic approach.
THE PROJECT HAS BEEN MIGRATED TO GITHUB: https://github.com/itm/shawn
This is a set of Python classes that can be used to simulate dynamic multi-body systems. It used to be a project for studies. Now it is not being worked on anymore, but it is completely GPLized.
netcdf-tools is a set of tools for creating netCDF files. It supports command line use on both Windows and Unix as well as use directly as a Java library. Written by CSIRO Australia and funded by the ANDS Australian Research Data Commons Project
A Software project to assimilate solar magnetograms into suitable physics based models of the solar wind expansion. To predict the solar wind conditions at the Earth and at outer planets. Or any space-craft location in the solar system.
The goal of the SimUML project is to create a UML virtual machine by relying on the EMF implementation of the UML metamodel. The current implementation supports statemachine models, instance models and partially supports activity diagrams.
Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.