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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Netkit is a network emulation environment that allows the user to set up complex scenarios on a single PC with little effort and at no cost. In itself, Netkit aims at integrating different other open source products to provide an easy-to-use interface.
The Virtual Geoscience Workbench for discontinuous systems is a computer software environment for modelling. We have made the combined Finite-Discrete Element Method (FEMDEM) the core of our solids technology.
xswifs stands for: cross SoftWare Interfaces.
This project provide examples (snippets) for interfacing various software tools and languages with various mechanism. It has been created to help in HW/SW co-simulation and to provide benchmarks.
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AODV-UU is an implementation of the Ad hoc On-demand Distance Vector routing protocol (IETF RFC 3561). It runs in Linux and ns-2 and was initially created at Uppsala University, hence the UU-suffix.
This is a simple DSP simulator for educational purposes: developed as a course supplement of CIT-4617 (Digital Signal Processing) at Islamic University of Technology (IUT). Written in C++.
Ntccrt is an interpreter for the Non-deterministic Timed Concurrent Constraint (ntcc) calculus and its probabilistic extension (pntcc). It allows to execute models either as a stand-alone program, as a patch in OpenMusic or as an plugin in Max/MSP or PD
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
This is a program for numerical solution of Euler equations of compressible flows using discontinuous galerkin method. The code is written on top of the deal.II finite element library.
Code has been moved to
https://github.com/cpraveen/dflo
A library has been developed to simulate the round-off error of floating-point operations. While other existing similar libraries as GMP or MPFR are designed for infinite precision, this library is to simulate the round-off error propagation.
The SIMP/STEP platform provides a fast, efficient, portable abstract framework for interactive and scripted cellular automata and lattice gas computing in the Python environment. SIMP provides a high-level 'programmable matter' laboratory built on
lib_3d_mec_ginac is a library for symbolic multibody system dynamics. It can be used standalone, although it will be the kernel substitute of future version 3.0 of 3d_mec (http://www.imac.unavarra.es/3d_mec).
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
This project aims at providing a user package for the molecular dynamics software LAMMPS, which allows the complete simulation to run on a GPU. Additional information and svn access to "bleeding etch" code can be found on the project website below.
fktorrent is short for "fake torrent". It is a client for the BitTorrent network, which does not send and discards any received data. Otherwise, it behaves like an ordinary BitTorrent client.
A complete OpenCascade based MESH framework.Note this is not the original SALOME SMESH project but an effort to create a standalone mesh framework based on the existing one from SALOME project, plus adding WIN32 compatibility.
This is a C++ library to create and simulate standard and hybrid bond graph. The library support XML input and output of the bond graph structure. Graphic representation of the bond graph in SVG are generated using the Graphviz library.
VRPSolver is a wizard-like application which solves a basic Vehicle Routing Problem (VRP) using the Savings Heuristic Method invented by Clarke and Wright in 1964.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover