Showing 8 open source projects for "physics engine"

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  • 1
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 29 This Week
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  • 2
    CommandCentre

    CommandCentre

    Command Centre

    Free to join for developers who support the Free Software Foundation cause. This is my research project from 2003, which I recently updated with acceleration- and console changes (Surround Sound, Doppler Effects, Device Updates, Physics) in a long weekend but project should be considered abandoned. Additionally, the Performer libraries have been abandoned by Silicon Graphics. Minor setup- and make reconfiguration bugs, no changes planned. The Command Centre is a Simulation Programming...
    Downloads: 0 This Week
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  • 3
    A Java toolkit for the creation of physics simulations and 3D visualizations. Developed as part of the Technology Enabled Active Learning (TEAL) initiative at MIT.
    Downloads: 0 This Week
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  • 4
    CirclePack

    CirclePack

    An application for packing circles into a circle.

    It uses two different solutions: - placing of circles closest to the center from the largest to smallest, see brianshaler on github https://github.com/brianshaler/Circle-Packing-in-Processing - simulation "real" world with use of a Java Physics Engine JBox2D, see http://www.jbox2d.org
    Downloads: 0 This Week
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  • 5
    A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
    Downloads: 0 This Week
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  • 6
    A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
    Downloads: 0 This Week
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  • 7
    Multibody dynamics simulation package with frictional contact and collision detection
    Downloads: 5 This Week
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  • 8
    A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
    Downloads: 0 This Week
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