Showing 131 open source projects for "two"

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  • 1
    ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
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  • 2
    jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
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  • 3
    The Brunswick Science Fair Project is an attempt to evolve code snippets into complex organisms. Programmed in Java
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  • 4
    A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
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  • 5
    This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
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  • 6
    Jannis stands for "J Artificial Neural Net Interactive Simulator". Jannis' primary purpose is simulation of neural net models for scientific experiments in special-needs-education and neuropsychology.
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  • 7
    2D soccer simulation focussing the theoretical covering strategies of the game. Academic research tool based on computational geometry science.
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  • 8
    Self-replicating automata in continuous two-dimensional space
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  • 9
    Another implementation of Risiko written in java at "ITIS DALMINE" high school in Italy (www.itisdalmine.it).
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  • 10
    Light Point Matrix GUI is a GUI to be created the input of a system that need a matrix of binary values as if it was drawn.
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  • 11
    A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
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  • 12
    VatLife is a simple Java-based framework for artificial life development, inspired by and complementary to the Evogrid. It aims to make AL development easier and improve interoperability between simulated environments.
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  • 13
    The Vehicle Maneuver Simulator lets you simulate the maneuvering of simple and complex vehicles with different numbers of wheels, axles and joints.
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  • 14
    YDLX is a generic CPU instruction simulator. It is designed to make it easy to add support for new CPUs and hardware devices in an object-oriented, "plug and play" fashion.
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  • 15
    A set of tools for population level and agent based modeling in evolutionary game theory.
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  • 16
    A basic MIPS simulator based on DEVS (Discrete Event System Specification). This project aims to develop the behavior of some components of the MIPS architecture (Registers, Memory, Muxs) including only seven instructions (add, sub, and, or, lw, sw, beq)
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  • 17
    aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
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  • 18
    HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..
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  • 19
    This project aims to develop various tools for artificial life and complex systems simulations: from the simulator itself to generic generation tools.
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  • 20
    This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
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  • 21
    BorealSE is a simulation engine writen in Java that aims to be a platform for distributed discrete event simulation models. It also aims to incorporate the ideas and benefits of OOP so that simulation models can be written on top of reusable components.
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  • 22
    GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
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  • 23
    Open source Ganeral Multi-agentPlatform, FIPA-compliant.
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  • 24
    CodeBot is a java (swing) based application that allows to generate keyboard and mouse events, by using simple scripting configuration. Bot allows to start and manage scripts in new threads. Can be used to write game bots or mouse/keyb simulations.
    Downloads: 0 This Week
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  • 25
    A large scale multi-agent simulation platform which employs a distributed architecture to achieve stability. Prototype by http://cstep.in
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