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A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
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A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
A simulator for self-organizing video replication and more
... algorithm, which lets the content place itself where it is needed. It is robust, scalable and adaptive. The transport path of content is exploited to replicate content and limited storage space is handled by clean-up mechanisms.
We implemented a simulator to show the algorithm's performance and to test its behavior under real circumstances. It is easily extendable to support several new scenarios or changes to the algorithm (see replication and client models).
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A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
OlsenRoutes is a software environment with a powerful difference. It provides online users with a library of statistical tools and access to Olsen's database (1985 through today) of tick-by-tick foreign exchange trading prices.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
GAP (Grid Agents Platform) Toolkit for Modeling and Simulation of Mobile Agents in Grid Environments. GAP is an abstraction over GridSim, a Grid Simulation Toolkit for Resource Modelling and Application Scheduling for Parallel and Distributed Computing.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.
LiNNS is not just a Neural Network Simulator, but a Neural Network System - a framework which covers the full lifecycle of a neural network, from design and research till usage in an external application.