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msgnet is a library that implements a simulation framework with visualisation for message passing networks.
This might be useful for teachers and students of distributed systems courses.
LineageEvolver is a simulation system for molecular evolution. Sequence evolution is simulated using modular processes such as substitutions, gene duplication/death, horizontal gene transfer, and more.
CRANKS is an Java application that uses the Swing toolkit to provide an interactive environment for the animation and kinematic synthesis of four-bar mechanisms created through a series of geometrical constructions.
ISAS is a configurable computer instruction set architecture simulator, written in Java, that can be used to quickly define, test and measure performance of computer instruction set architectures.
Alan is a Java Implenmentation of a Turing Machine for educational purpose. Features include: - Easy to use GUI - Many example Programs - ReUsable Turing Machine Component
A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
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JaWator is a Wa-Tor JavaApplet; a predator-prey simulation resembling a natural ecosystem, this Cellular Automaton delivers fluctuations similar
to the Lotka-Volterra equation. Inspired by A.K. Dewdney, Wa-Tor ecosystem (Scientific American, 1984)
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
YDLX is a generic CPU instruction simulator. It is designed to make it easy to add support for new CPUs and hardware devices in an object-oriented, "plug and play" fashion.
HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..
A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.
BorealSE is a simulation engine writen in Java that aims to be a platform for distributed discrete event simulation models. It also aims to incorporate the ideas and benefits of OOP so that simulation models can be written on top of reusable components.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.