JGraphica is a graphical platform for developing oriented and not-oriented graph algorithms. The platform allows the creation and management of graphs, eliminating the burden of creating some custom solutions for graph editing.
MODANS is a set of specifications that provides a simulation framework for Inter-Vehicular Networks (DTN). The project consists of a set of Java interfaces and it comes with some simple implementations and a simple Graphical User Interface.
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..
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A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.
BorealSE is a simulation engine writen in Java that aims to be a platform for distributed discrete event simulation models. It also aims to incorporate the ideas and benefits of OOP so that simulation models can be written on top of reusable components.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
java-turing-emulator aims to provide a GUI for creating, editing and simulating Turing machines and deterministic machines. its build in java and uses the swt-framework.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
Implementation of a bidirectional bridge between Sun SPOTs and virtual Spaughts in SecondLife using XML-RPC between Java (spot-side) and C# (libsecondlife on SL-side).
The Mobile Field Services Simulation Model (MFSSM) can be used to model and evaluate alternative mobile workforce dispatching policies. MFSSM is developed at Delft University of Technology (The Netherlands).
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
it provides a user interface to the economic theory through an intuitive and easily understandable quantification of the economic value of alternative business models.
LiNNS is not just a Neural Network Simulator, but a Neural Network System - a framework which covers the full lifecycle of a neural network, from design and research till usage in an external application.