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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
A virtual planetarium for observers of the real sky.
Aciqra is a virtual planetarium and sky mapping program which tracks celestial bodies including planets, deep sky objects and stars to an accuracy of a fraction of a degree for thousands of years into both the future and the past. It includes the 2.5 million stars of the Tycho-2 catalog supplemented by data of 120,000 stars from the Hipparcos catalog, 13,000 deep space objects from the NGC and IC catalogs and a large number of asteroids and comets from the Minor Planet Center. The program is...
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.