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A network game in which you evolve a swarm of amoeba to be resistant to antibodies, and then attempt to destroy enemy swarms by taking advantage of their evolutionary weaknesses.
Simulation software for a mechanic workshop in C++ using MFC. Developped for Windows OS only. USes an enhanced GUI for showing the simulation and the problems occuring in the workshop.
The goal of this project is to extend an existing IDE (KDevelop) with support for compiling, debugging and executing of parallel MPI programs ( see http://www-unix.mcs.anl.gov/mpi ) . Current plugin version runs under Linux on KDE 3.3 with KDevelop 3.1.1
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A C++ library which provides an extensible programming environment for exploring Cellular Automata models. Experiments written using this library can be run on the CAM8 CA supercomputer as well as conventional UNIX based workstations.
Simulator for large neuronal networks using leaky INF as its basic element. Simple few line scripts will enable rapid creation of large networks with different connectivities. Aimed at researchers interested in quickly testing large networks of neurons.
Blit contains a group of highly efficient iterative sparse solvers that can handle multiple right-hand-sides (i.e. block solvers). We will implement BLQMR, BLGMRES and other block algorithms in MATLAB, FORTRAN 90, C/C++, CUDA and OpenCL.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
YetiSim is a C++ discrete-event simulation libraries which utilizes state machines to express simulation logic rather than coroutines. It is capable of parallel execution, and is heavily influenced by Threading Building Blocks.
A set of self-contained C++ routines to sample and resolve functions properly for plotting, as well as curve fitting routines that fit spectral features. This is mainly useful for scientific simulations where spectral data need to be fully resolved.
MaxinLab is a C++ library for doing physics simulations in similar way that videogames engines are programmed. It can show the results in 3D animations using OpenGL and 2D plots.