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SynapseNN is a simulator for artificial neuronal networks. It can be used to solve concrete problems. Use it as a standalone-application or as a library from your own applications.
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
Mito-MAS-m is a simulator of the mitochondrial inner membrane and the enzymatic complexes embedded in it, implementing a coarse-grained (CG) model of the molecules using rigid structures and Dissipative Particules Dynamics (DPD) as motion equation.
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OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
A class library written in Objective-C++ for building models of connectionist networks (neural networks). The class-hierarchy is designed to be maximally general and expandable, but also to support specific types of network.
EcoMod is an OpenGL application for 3D modelling, simulation and visualization of ecosystems. Trees are modelled and used within simulation to render the emerging natural phenomena of spontaneous afforestation process. Multidisciplinary.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
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This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Highly-configurable simulation of a biotope with user-specified animal species and terrain types. Command-line interface; user-friendly format of the input data. MS-Windows needed. Feel free to continue in the developement.
3D mobile robot simulation environment. Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
Laucsen Evolve is an Artificial Life Simulator written in C++. It is a simulator with many intentions, as Observe Darwin Theory / Observe result of Mutations / Play with Artificial Animals. Laucsen Evolve have a 2D view of the Simulator World.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
The Tourbot project aims to create an open-source platform for tour-guide robots. The project contains the core algorithms, communication infrastructure, and multimedia playback needed for a successful tour-guide robot.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.