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Team Assistant (TA) 2006 is a multi function tool for the RoboCup Soccer Simulation 3D.Originally Team Assistant was developed as a Bachelor's in SoftwareEngineering Project at Shahid Beheshti University's Electrical & ComputerEngineering Faculty.
Software I/O Digital Analyzer and Digital Input/Output Simulator for electronics experiments. It's also a 16 digital channel data logger. Hardware supported: Ethernet I/O Card , USB I/O Card and Parallel Interface.
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Geographic restrictions, eligibility, and terms apply.
Symofros is a robotics modeling software originally created by the Canadian Space Agency. Symofros basic functions include modeling Kinematics, Non-linear dynamics, Linear dynamics, Dynamics for constrained systems, and Systems with flexible links.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
Simulation software for a mechanic workshop in C++ using MFC. Developped for Windows OS only. USes an enhanced GUI for showing the simulation and the problems occuring in the workshop.
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A C++ library which provides an extensible programming environment for exploring Cellular Automata models. Experiments written using this library can be run on the CAM8 CA supercomputer as well as conventional UNIX based workstations.
Athena is a flexible, modular and open framework for rowing computer models. It allows to simulate the rowing stroke using whatever parameters and options one whishes to use.
Back in 80's there were outstanding czech program for computer modeling called Famulus. We've decided, that it's time to bring it back to live, since many poeple still use it, but no development was done in last 15 years.
This project aims to provide a generic machine vision platform. We welcome all developer to share and to learn create plug-in for the community.
The founders of this project are A.N.Y. Albert/Nelson/Yuzzairee
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.