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OpenVBMS is a mature open-source "Google Earth"-like application for use in DIS-based distributed virtual simulation environment. It has seen extensive use in the industry, and recently, open-sourced.
JRandO is a test data generator or better test object generator framework. It can be used in JUnit tests or in performance test (for e.g. using JMeter). It may also be useful in anonymization of data or in a simulation environment.
MBDyn_sim_suite is a collection of free pre&post-processing tools and simulation models for the open-source multi-body analysis software MBDyn forming a general purpose simulation environment for structural dynamics with an emphasis on wind turbines.
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The RTSCup is a programming environment for RTS games which can be used as a benchmark for evaluating several AI techniques. It is designed to make it easier and more intuitive for researchers to produce their applications over this plataform.
ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
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The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
Step is an interactive physical simulation program for education. StepCore is a physical simulation library on which Step is based. Please refer to http://edu.kde.org/step for more details.
edef - A small simulation framework for logic circuits, autoregressive processes, digital controller circuits and many more. Also there is a GUI application, that integrates a simple development environment and a circuit editor.
http://www.isima.fr/~reuillon/index.php?option=com_content&task=category§ionid=4&id=13&Itemid=26 DistMe is a toolkit and a script environment to distribute stochastic simulations on distributed execution environements (clusters, calculation grids).
ISIADIS: development environment for hierarchical software systems. ISIADIS allows prototyping, development and running software systems that are based on hierarchical (tree-like) architecture.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
This project constitutes an implementation of a custom-design distributed computing environment. The implementation is based on a form of Nbody simulation, which ran successfully across 33 networked-hosts.
Uattended Ground Sensor research-n-development has warranted the existance of a flexible simulation environment to emulate sensor placement, target movement and provide hooks to verify cluster behaviors.
SciAO is an open-source, cross-platform, and user-friendly toolbox based on the Scilab/Scicos environment for modeling and simulation of wave optics, especially for the adaptive optics.
The Neural Assembly Simulation Environment (NASE) is a collection of routines written in the Interactive Data Language (IDL) by Research Systems Inc. It provides routines to simulate neural networks and to visualize those networks' behavior.
The Stanford Robotics Toolkit. An extensive, plugin-based architecture supporting the simulation and implementation of robotics algorithms. Designed for research purposes, the framework features a processing environment, a 3D GUI, and a CARMEN interface.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
CRANKS is an Java application that uses the Swing toolkit to provide an interactive environment for the animation and kinematic synthesis of four-bar mechanisms created through a series of geometrical constructions.