Create a virtual computer driven car that senses its environment and responds based on a set of rules. NOTE: this was a project for a class which is now over development has stopped
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OFDM IMPLEMENTATION ON AWGN CHANNEL ON CELL BROADBAND ENGINE.
This project aims in bringing the single user and multi user ofdm techniques in cell broadband engine which is a multicore architecture.
CSE Senior Design Project for an automated Robotic Truck. This will be software and hardware that allows for the autonomous nature of a the RC vehicle.
pyromaster is a program to create and simulate fireworks sessions.
after creation you can print a wiring diagram, and launch the fireworks
automatically over self built micro-controlled launchboxes. it is also
possible, to add music to your project.
A basic MIPS simulator based on DEVS (Discrete Event System Specification). This project aims to develop the behavior of some components of the MIPS architecture (Registers, Memory, Muxs) including only seven instructions (add, sub, and, or, lw, sw, beq)
Templated C++ library for multilevel MC and QMC quadrature methods
Goal of this project is to provide the scientific community with a framework that allows for easy design and fast execution of time expensive numerical experiments to investigate multilevel quasi-Monte Carlo methods.
Applications we have in mind arise in Mathematical Finance and Physics.
BigBoy is a three dimensional Finite-Difference Time-Domain (FDTD) simulator for photonics (plasmonics, photonic crystals or high index-contrast structures). Please, refer the successor of this project, GMES (http://sf.net/projects/gmes).
A basic simulation of aircraft emergency evacuation developed in CELL-DEVS using the CD++ Toolkit. A python script was then adapted to visualize this project in Blender. Code on SVN only at this time.
MODANS is a set of specifications that provides a simulation framework for Inter-Vehicular Networks (DTN). The project consists of a set of Java interfaces and it comes with some simple implementations and a simple Graphical User Interface.
The main purpose of this project is to develop the control software of the digital three phase soft-starter which allows the user to start and stop the motor in an effective way.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
GraphScript project is a network theory simulator based purely on Java and Java scripting engines.
It is intended to allow fast development, testing and visualization of network theory (graph) algorithms.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.