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Experimental software for timetabling Bus Rapid Transit systems highly efficiently. Also has a number of generic function for manipulating transport data, and so may be convertible to other uses.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
SimKernel controls parameter scans and iterations for any given C++ code / scientific simulation. Parameters, iteration ranges, settings and dependencies are specified in Mathematica syntax. Parallel processing of parameter scanning via MPI.
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
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Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
This windows program is a very basic simulator with an eclectic feature set. It simulates the 3 space dimensions, time, gravity and mass. Fixed length text file lists input points, lines, polygons. Includes 2 star catalogs. Key and mouse controls.
MonteCarlo portfolio simulation - it can be used as stand-alone command line application - it takes simple XML file needed data as entry and creates simple XML file with output, also this stuff have JNI and ISAPI interface.
This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
This project is a simple board computer car (emulated) to mobile phones. The goal is offer to the car user that don't have a board computer embeded. With a structor statistics and charts to analyze the performance of car (autonomy, fuels spending, etc)
Energy-, mass- or money-flows are described with simular balances. Usually many upsetting tables are used to calculate the balance. The Software Flow visualizes the data in a grafic, zoomable and animated way.
This is a java application interprets a monochrome bitmap file and outputs a FastHenry input model definition file.
FastHenry is freely available from http://www.wrcad.com/freestuff.html
For more details consult the packaged ReadMe file.
A verilog language compiler written using Java and JavaCC. It produces a netlist, an ascii text file, of all the cell connections. It can compile very large circuits comprised of many modules.
f14tosqlite - Urqmd to SQLite convertor. A convertor to convert UrQMD F14 simulation file to a sqlite database. Database is organized in 3 tables: events ; frames ; particles
A MUD "totally" written in Perl. It runs an engine which relies on a extensible Perl MudLib and interprets user-programmable scripts in a fashion that reminds the old-time LPC MUD, but now everything is in Perl. It uses Perl v.5.10.0 and SQLite 3.3.7.
this project aims at porting part of uclinux kernel to vs2008, such as memory management, device management, file systems, etc. it's used for research only!
Yans is a extensible, mixed-level, Monte-Carlo Method based, discrete event network simulator. Yans is divided into interacting layers, namely: core, topology, nodes, monitors; and is driven by a config-file that describes the setup of the network.
gpNoCsim++ is a Network-on-Chip simulator based on gpNoCsim that extends the gpNoCsim and adds new features such as: asynchroniztion (using multithreading), loading network traffic from file, new topologies(i.e WK-Recursive), GUI and reporting features.
SPACS is an extension for Macromedia / Adobe Flash that automates flash tutorial creation. Using the SPACS panel, users submit a sequence of images, define hotspots which trigger question / answer sets, and outputs a flash file.(http://tinyurl.com/af6og5
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.