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Neurofitter is a parameter tuning package for electrophysiological neuron models. For more information please take a look at http://neurofitter.sourceforge.net
JavArch is a simple gate-level and above simulator. It is written in Java so it is portable and uses Java's builtin event-driven mechanisms to reflect how electronics actually work.
libLCS is a hardware description library in C++ aiming to be as powerfull and easy as the Verilog HDL. It currently supports logic gates, flipflops, clock, and facilitates delays, continuous assignments and variable value dumping into VCD files.
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The GPS Simulator simulates a GPS receiver which emits NMEA sentences over Bluetooth. It can be used to test location based applications on real mobile devices, in particular on mobile devices which have a JSR 179 implementation based on a connected GPS.
PIC Development Studio is a simulator for the PIC16F84 microcontroller. It also provides a plugin framework making it possible to develop custom components. A library of ready-made components is included.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
hive provides a component-oriented plugin-based framework and a GUI system for distributed computing. Please look at the project website for more detailed informations.
WaVeSim (Water Vehicle Simulator) is a simulation environment to test water vehicles' on-board software. It simulates surface and underwater vehicles' dynamics and acoustic signal propagation. Virtual sensors and 3D visualization system are available.
The Shapefile2Bin project aim to convert a real map (real city) in Shape format (ArgGIS format) to Bin format (Robocup Rescue format). The map after converted is used for Robocup Rescue Simulator (see more at: Robocup Rescue Simulation Project at SF.net)
This project is A Mitochondrial OxydoReduction Simulation System. It consists of two linked projects: a program for displaying and analysing large biomolecular systems (Floral) and a multi-agent simulator for biomolecular oxydoreduction systems (AMORSS).
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
ABPS - Advanced Branch Prediction Simulator - allows: branch prediction simulation using multiple predictors (GAg,PAg,PAp,GShare,Perceptron) and detection of unbiased branches. Results can be seen using charts. Used benchmarks: Stanford, SPEC2000, CBP2.
Simulates and visualizes swarming algorithms with limited communication. Also provides an interface to animate particle motion by playback (with pause, fastforward, and rewind) of path information from files. Can output EPS figures and avi frames.
JPhysChem - a mathematical modeling toolbox designed to provide an abstract layer and a comprehensive graphical front-end for general model building and specific modeling and data processing in the field of mass spectrometry and physical chemistry.
EcoMod is an OpenGL application for 3D modelling, simulation and visualization of ecosystems. Trees are modelled and used within simulation to render the emerging natural phenomena of spontaneous afforestation process. Multidisciplinary.
The VSC_module is a plug-in to the commercial groundwater flow simulation with FEFLOW (Finite Element Flow System). The VSC_module is specialised on wetlands, and realises a variable storage coefficient for saturated transient flow.
edef - A small simulation framework for logic circuits, autoregressive processes, digital controller circuits and many more. Also there is a GUI application, that integrates a simple development environment and a circuit editor.
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.