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AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
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Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
A network game in which you evolve a swarm of amoeba to be resistant to antibodies, and then attempt to destroy enemy swarms by taking advantage of their evolutionary weaknesses.
Simulation software for a mechanic workshop in C++ using MFC. Developped for Windows OS only. USes an enhanced GUI for showing the simulation and the problems occuring in the workshop.
The goal of this project is to extend an existing IDE (KDevelop) with support for compiling, debugging and executing of parallel MPI programs ( see http://www-unix.mcs.anl.gov/mpi ) . Current plugin version runs under Linux on KDE 3.3 with KDevelop 3.1.1
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A C++ library which provides an extensible programming environment for exploring Cellular Automata models. Experiments written using this library can be run on the CAM8 CA supercomputer as well as conventional UNIX based workstations.
Simulator for large neuronal networks using leaky INF as its basic element. Simple few line scripts will enable rapid creation of large networks with different connectivities. Aimed at researchers interested in quickly testing large networks of neurons.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.
The Tourbot project aims to create an open-source platform for tour-guide robots. The project contains the core algorithms, communication infrastructure, and multimedia playback needed for a successful tour-guide robot.
PAI2008: Program for Finite Element Method Modelling.
Written as a part of Engineer Application Programming class
at Technical University of Czestochowa.
Mostly concentrated around temperature distribution.