Showing 13 open source projects for "python physics"

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    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. ...
    Downloads: 6 This Week
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  • 2
    Open Dynamics Engine
    A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
    Downloads: 58 This Week
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  • 3
    OpenGRASP is a simulation toolkit for grasping and dexterous manipulation. It is based on a modular architecture, that supports the creation and addition of new functionality and the integration of existing and widely used technologies and standards.
    Downloads: 0 This Week
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  • 4
    DEEP Space

    DEEP Space

    6DOF zero-g claustrophobic space shooter

    Driving a car is 2D Flying a plane is 2.5D Playing DEEP Space is true 3D Ever flown in no gravity, where up is relative? How about all that inside a cavern or large building? Now's your chance to experience combat in full 6DOF in a style similar to the Descent series.
    Downloads: 0 This Week
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  • 5
    Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
    Downloads: 0 This Week
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  • 6
    Titanic Disaster Simulation
    TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
    Downloads: 0 This Week
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  • 7
    Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
    Downloads: 0 This Week
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  • 8
    The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
    Downloads: 0 This Week
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  • 9
    Driving sim crossed with golf/football. Drive buggies around the Jungle finding balls and knocking them through obstacles to your goal, while at the same time trying to stop other players doing the same. Uses ODE physics with OGRE graphics.
    Downloads: 0 This Week
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  • 10
    The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
    Downloads: 0 This Week
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  • 11
    Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
    Downloads: 0 This Week
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  • 12
    The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
    Downloads: 0 This Week
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  • 13
    An open-source robot fight simulation game, much like Robot Arena (2). Real-time physics.
    Downloads: 0 This Week
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