Showing 10 open source projects for "nine"

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  • 1
    Visual Pinball
    THIS SVN REPO IS NOW OUTDATED, PLEASE USE THE GITHUB LINK ABOVE! Visual Pinball - Project started by Randy Davis, continued by the Visual Pinball development team and contributors from the source that was released under the 'old MAME license' (no commercial use) in February 2010.
    Downloads: 21 This Week
    Last Update:
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  • 2
    Stars of Call

    Stars of Call

    A space game in the Hoshikaze 2250 universe, built on the NAEV engine

    Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Foobillard++
    An OpenGL Billard Game based on foobillard 3.0a with patches, new features (hud, jumpshots, correct detection of lost balls, more sound and graphics etc). Optimized for touch. New designed mouse / touch-control. On Facebook: www.facebook.com/Foobillardplus Some Videos: http://www.youtube.com/user/foobillardplus/videos
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    Downloads: 28 This Week
    Last Update:
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  • 4

    Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
    Downloads: 0 This Week
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  • 5
    Mission Control Simulator

    Mission Control Simulator

    An Houston/NASA Mission Control Simulator written in Delphi!

    It´s a small project to test my Delphi-Skills... The Simulation will simulate the Mission Control of: -Mercury Atlas/Redstone -Gemini -Apollo 1/4/6/8/9/10/11/12/13/14/15/16/17 -Apollo-Sojus-Test-Program (ASTP) -Space Shuttle´s STS-Program -ISS U.S. Missions, russian Missions and Proton -and a "Easter-Egg": an ICBM test-Launch --- First it will be aviable in German, then in version 0.5 it will also be aviable in english. --- Sorry for my bad english, i am german ^^ --- UPDATE: I need ALPHA and BETA Testers!
    Downloads: 0 This Week
    Last Update:
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  • 6

    Chiefboz Tower

    Chiefboz Tower for Skyscraper Simulator

    A 200+-story tower in fictional city Prism built for the Skyscraper Simulator (project at https://sourceforge.net/projects/skyscraper/). You need to download some textures before the building will render properly. A full list is on the project website. Video Tours at www.youtube.com/user/chiefbozssim
    Downloads: 3 This Week
    Last Update:
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  • 7
    C# / DX9.0 Demo App/ Source Code 1/20/03 Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
    Downloads: 0 This Week
    Last Update:
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  • 8
    This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
    Downloads: 0 This Week
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  • 9
    Airplane war is intended to be a 3d world war I airplane simulator in c# and using directx 9
    Downloads: 0 This Week
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  • 10
    StarFrag - is a multiplayer lan game consisting of up to 8 players deathmatch. Each player controls up to 9 starships simultaneously as his fleet. He can give orders, set waypoints, etc.
    Downloads: 0 This Week
    Last Update:
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