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Tools using the s3pi library and other related works
sims3tools provides a set of tools for the Sims3 modder, based around the s3pi library. It includes:
a package editor (s3pe), which allows most useful resources to be edited;
an Object / CAS Part cloner (s3oc) for creating a base for modifications;
a sims3pack packer/unpacker (s3su), which simplifies handling the content of these files;
a string table editor (s3se) for allowing string table resources to be efficiently edited;
plus a number of additional utilities.
Note...
GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything you can imagine!
Ssnake (Simple snake) - simple open-source 2D game, written in C++11. The project was written in a hurry and do not pretend to be perfect.
Builds, tools: https://sourceforge.net/projects/ssnake/files/
Source code: https://github.com/rescr1pt/ssnake/
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Copyright (C) 2012 Egorov Oleg (rescr1pt@ya.ru)
https://github.com/rescr1pt/ssnake/blob/master/COPYING
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A ship gun ballistic dynamics model. Prototype possibly for inclusion as a class in a sea warfare game. Development of the project will include visual representation of shell trajectory, editing of shell / gun characteristics.
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Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
IL-2 1946 WWII Flight simulator mission tweeking utility.
This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
BattleEng is an advanced engine for battling programs, like crobots. 3d grpahics using Irrlicht & IrrXML. Script can be made with AngelScript. In future I will add co-operation and new operations/weapons/environments
A game like no other, where the players goal is to become All City King by painting their graffiti in the most daring places, without getting caught by the authorities or rivals.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.