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CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
GridRover is a simple game that can be played either by a human or a program. The object of the game is to gather items from a planetary surface to get as high a score as possible before batteries run out. Helps teach program design.
MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL.
It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
Orpheus is a Massive Multiplayer Online Strategy Space Simulation based on Celestia by Chris Laurel. Thousands of other players in one galaxy can explore more than 100.000 stars with over 6 million planets.
Hacker-Contest ist ein Strategiespiel, dass zur Zeit nur per Netzwerk mit mehreren Spielern gespielt werden kann. Es geht darum, ein Computerimperium aufzubauen.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
A basque handball (esku pilota) sport game in 3D. Tools for creation (at this planing stage): Ogre as graphic engine | ODE or similar for physics (OGREODE) | Blender for modelling | GIMP2 for texturing
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
3D space flight combat simulator. Programmed in C++, OpenGL and SDL to be portable across several platforms and operating systems. Light weight graphics with the emphasis on game play, speed and portability.
The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
Agon is about traveling in space and exploring stellar bodies. Landing on distant planets, coming close to a star, exploring the vicinity of a pulsar, sifting through stellar dust. Do in Agon what the future may hold for space exploration!
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Vracing is a racegame for the general public. It's development will be ongoing and we will constantly be adding new features. You can race many different cars and tracks against human and AI players. We also plan to incorporate multiplayer racing.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).