Tourist Camping Tycoon is an isometric camping management simulation game.
You must create your camping and manage the tourists business creating places, shops, entertainment and much more. TCT is created using jIsoEngine
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Transit Network is a 3D game written in Java. The gameplay is based on a game by Chris Sawyer called Transport Tycoon Deluxe. The aim of the game is to build a network of trains, vehicles, aircraft, and ships to carry passengers and distribute cargo.
Transport Empire is a project to create a clone of the popular 'Transport Tycoon' games by Chris Sawyer. Everything will be built from the ground up, with the aim to build a modern, extendable, enjoyable transport game.
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
Ultimate basketball Challenge aims to be a complete simulation of the sport of basketall. This includes 5 on 5 play, tracking of player/team statitistics and much more.
UltraLife simulates Conway's Game of Life, either automatically or one step at a time, with the ability to detect stable patterns and simple repeating states. It also simulates other cellular automata systems.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
Dragging and Dropping Components for Multi-projection Applications
This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features.
Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection applications built with this custom Unity package (3).
(1) http://link.springer.com/chapter/10.1007/978-3-319-21413-9_19 [best paper award]
(2) http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7300728
(3) http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7272633
Access Files for package versions and an example project with documentation.
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
"Universe for Sale!" is a new 2D RPG. Its a micromanagement economic simulation game. Your goal is to dominate the whole universe. Shoot, deal or debate - it's your choice. Attention! This game is only at the beginning.