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Tennis Coach is (will be) a tennis manager game, with influence from other sport simulation games, such as Championship Manager. The focus will be on the coach role. For the author, the road to the goal is half the goal...
A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.
Text Text Revolution is a clone of the popular Dance Dance Revolution for character displays. Now you can practice your moves on anything with a text display, anywhere!
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
An open source game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
Duliga is a PHP written MySQL based multi player online / web game played by Browser. It reverts to real soccer / football results. Users set up a team of real players that competes in a league and various cups aginst other users teams. See Screenshots !
THEFT is moving to Launchpad because of a number of problem we have with Sourceforge. We are extremely unhappy with the service here, mainly because of problems with svn repo access, the diff and the lack of stability of the services in general!
We want to create the absolute game by composing every game (which is capable) into one big neverending story. To achieve this we try to create one server and severall plugins, for every game one, so that they all get combined. Simply "The Game". :)
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
The Golden Hasweg: A Dwarven Tale is a little strategy or city-building game written in Java. In the game the player constructs and manages a dwarven settlement. The Golden Hasweg: A Dwarven Tale uses a roguelike theme.
It is 1940 and you have been elected governor. Help your state prosper & thrive; Please the public, and they might let you keep your job.
Project Goal: To develop a Transport Tycoon style simulator that focuses on superior single player gameplay.
Explore the universe, and while you are doing that, you can trade to earn credits and experience. Will you be a trading mogul, or the nightmare of all online players? The choice is yours. The Merchant is powered by PHP and MySQL.
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.