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This project aims to serve as a tool for managing installations of Kerbal Space Program (available here: https://kerbalspaceprogram.com/en/). The primary goal is to allow savegame editing; however, other ideas include module management and part tweaking.
Solarex is a space traveling, trading and prospecting game built upon a stellar system generator. There is a galaxy full of stellar systems with all sorts of treasures to explore - so enter your spaceship, buy some fuel and head off!
Antares is a 3D game of trading/space combat, in the line of Elite or Frontier. Some things you can do travelling with your spaceship include trading of goods, piracy, smuggling, mail delivery, different kind of missions...
It is in pre-alfa state.
This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors.
This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space...
Simple, easy-to-use applicant tracking and employee Onboarding system for any sized organization.
Take away the pain and hassle associated with applicant recruitment, hiring, and onboarding with ApplicantStack. Designed for HR professionals and recruiters, ApplicantStack helps streamline the recruiting and onboarding processes to improve productivity and reduce costs. ApplicantStack provides a complete toolkit that includes tools for posting, launching, and advertising jobs, assessing and managing candidates, collaborating with teams, centralizing information for quick hiring and onboarding, and more.
A Java port of the Palm gameSpace Trader. This port is based upon the C# port at Space Trader for Windows. Recent improvements are being made to enhance it into a full-window application, under a new branch of development. Consult the wiki for info.
MekaWars is a game of the programming-game genre: in this kind of games like JRobots or Gun-Tactyx the player programs the AI of his team of bots and then watch them fight against teams programmed by other players. In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
This is a Java Space 2D game based on a MySQL backend database and manager.
This game inspiration is based on a EVE Online game with various new features and ideas.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
Infinite Wars is a team-based space-shooting game with elements from RTS-games. Per team there can be one commander managing the team while the other players fight in small space-ships trying to compete with the other team.
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
Sim4All is a battle & racks offline simulator for Ogame (a web-based game inspired in space conquest)
It's inspired in Speedsim, and even Sim4All is not so powerfull, it can perform some useful tasks for Ogamers, and it works on any platform (Java)!!
A PbEM-Game in open space. You can fly your own spaceship to every single point in an artificial universe and go through all kinds of adventures, including war, diplomacy and trading.
The game is called Shuttle Commander. It is a shuttle simulation where a player must accomplish space missions that include docking with the space station, launching satelites, completing science experiments, and finish with landing the shuttle.
A project for making a 3D spacegame between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
2D Spacegame, entirely Java Applet based, with simple AWT display. The display and basic flight works - the task at hand is to turn it into a multi-player game.
Fleet Command is a massive multiplayer browser game situated in a futuristic space environment. You can colonize planets and command fleets of civilian or military space ships. The game features economy, diplomacy and combat.