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Nereus ist ein Multiagentensimulator, programmiert in Java. Er arbeitet als Server und ermöglicht es, mehrere Szenarien für Agenten gleichzeitig laufen zu lassen, auf die die Benutzer über das Internet mit Clients zugreifen können.
A Picobot simulator in Java for educational purposes. The goal is to navigate a robot on a 2D map using rules so that it will visit each cell at least once from every possible starting position.
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OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
Econtycoon is a free economic simulation game. The content of this site will be mostly in German. Econtycoon simuliert eine Rohstoffbörse mit schwankenden Preisen, die der Spieler geschickt ausnutzt, um sein Kapital zu vergrößern
Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
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The Golden Hasweg: A Dwarven Tale is a little strategy or city-building game written in Java. In the game the player constructs and manages a dwarven settlement. The Golden Hasweg: A Dwarven Tale uses a roguelike theme.
Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
An experiment in paired-programming to simulate elevator behaviour. Development is done entirely in Java. The finished product will provide a framework for additional simulations and some ability to test different elevator behaviours.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
A ponyisland generator. Users of PI will know what this is. Started development at the request of PI users. This third version opens up the source for other developers to contribute.
Sims2Tracker is a program for tracking the status of Sims in The Sims 2 for various TS2 Challenges. Initially aimed at tracking the progress data for the Prosperity and Legacy challenges and generating scores according to the challenge rules.
This is a Java Space 2D game based on a MySQL backend database and manager.
This game inspiration is based on a EVE Online game with various new features and ideas.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
Design species of animals and plants, place some of them into a randomly generated world, and see how they survive and evolve as time goes on. Similar to the old Win 3.1 game SimLife, with more features planned.
JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.