23 projects for "sharp" with 2 filters applied:

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  • 1
    open-dis

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest. This project is inactive and has migrated to a GitHub project at https://github.com/open-dis
    Downloads: 2 This Week
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  • 2

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source). Further tools (not supplied here) can use the core...
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    Downloads: 504 This Week
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  • 3

    DISUnity

    Unity3D DIS(1278.1) Implementation

    Coming Soon - An open source implementation of DIS (Distributed Interactive Simulation) written for the Unity3D game engine.
    Downloads: 0 This Week
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  • 4
    Tiger's SmoothJazz Editor

    Tiger's SmoothJazz Editor

    A visual editing environment for Sims3 JAZZ resources.

    Tiger, from Tyger Stripe Software, has donated the source of all his tools to the Sims3 community. This is his SmoothJazz editor. It lets you edit JAZZ resources - decompiling the package content to meaningful text and compiling back into game-format data. This project continues the work Tiger started.
    Downloads: 2 This Week
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  • 5

    vibrantbluedot

    Space + Planet Simulation in a voxel-like world

    This project's goal is to explore the use of voxels and abstract rendering methods to create an engine that could be used for exploration or simulation games. The expectation is that by taking shortcuts key areas of game rendering, we will be able to create large scale environments for players to explore and alter.
    Downloads: 0 This Week
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  • 6
    A multiplayer dynamically-generated cube-based world to create and explore.
    Downloads: 0 This Week
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  • 7
    Sapphire Viewer
    A viewer for second life being built from the ground up on top of the Ogre graphics engine
    Downloads: 0 This Week
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  • 8
    A DJMax Technika simulator written in D.
    Downloads: 0 This Week
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  • 9
    UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
    Downloads: 0 This Week
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  • 10
    This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
    Downloads: 0 This Week
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  • 11
    A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
    Downloads: 1 This Week
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  • 12
    DLFSS Project is an reference OpenSource addons implementation for a Live For Speed server system, LFS is a racing game.
    Downloads: 0 This Week
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  • 13
    LFSLib.NET is an object and event model abstracting the wire protocols exposed by the Live For Speed racing simulator. It is an abstraction to convert packet based send and receive protocols into an event driven object model.
    Downloads: 0 This Week
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  • 14
    Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
    Downloads: 0 This Week
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  • 15
    A rail and business simulation inspired by the A-Train series of games
    Downloads: 6 This Week
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  • 16
    EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
    Downloads: 0 This Week
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  • 17
    Developing tools to work with SimPe, replacing the built in "plugins" with enhanced versions for SimAntics coders.
    Downloads: 1 This Week
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  • 18
    The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
    Downloads: 0 This Week
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  • 19
    codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
    Downloads: 0 This Week
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  • 20
    This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
    Downloads: 0 This Week
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  • 21
    Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
    Downloads: 0 This Week
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  • 22
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 23
    An updater for the OpenTTD open source project, with built in server listing to allow users to quickly update their installation to the same version the server is running
    Downloads: 0 This Week
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