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Freeciv-Forever.com is a Free and Open Source strategy game which can be played online in a browser against other players, or in single player mode against AI opponents. There is a playable live demo at www.freeciv-forever.com
Implementation of Golomb Ruler having length of 10 marks on a Cell Broadband Engine simulator, and doing its correctness and performance analysis. Here, we are not aiming for Optimal Golomb Ruler.
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
glAnts-mech - This project is a combination mech game and simulation that will allow you to interact with simple artificial ants. Once you provoke them, they will send fire ants out to protect the nest. Kill the ant mech bots.
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Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Atera all-in-one platform IT management software with AI agents
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Comsyste is a utility for evaluating the fairness of combat systems for computer games by running simulations of fights under the given combat formulae.
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
A suite of plug-ins for the 3D modeling software Realsoft 3D that enables creation of new cities and other models for the Microsoft game "Midtown Madness 2".
nahe - Not Another Hammond Emulator! It attempts to recreate the sound produced by the early Hammond tonewheel organs, specifically the B3 and C3 models.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
JiM is simulator Fruit-Machine or simulator One-Bandit-Machine. He can change him "face", help Skins. Skin define all cilinder, buttons, displays, lights,.. and theirs bitmaps, xy-coordination and theirs configurations.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
No Gravity is a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more !