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OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
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UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
BFI is a 3rd person multiplayer realtime starship space combat game. Fleets fight for resources, and captains for promotion, in the style of Netrek and Navy Field.
This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
IL-2 1946 WWII Flight simulator mission tweeking utility.
This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
FS Assistant is an interactive Flight Simulator "Co-Pilot" system. This software will allow pilots to enhance their flight simulator experience, and make it as realistic as ever.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
A turn-based artificial selection simulation in C# for Windows (may be ported to Linux later).
Players will buy and breed horses to race or sell over a number of game years. The breeding process will make use of an accurate gene inheritance system.
Software to create and interact with an artificial universe of arbitrary size. Players will be able to navigate and interact with each other as well as other, artificial AI players within this universe.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development