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This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
XTrader is a space trading simulation and role playing game in the style of Elite, Tradewars and various table top Role Play Game Systems (Universe and Star Trader) written in C# and using Microsoft's Managed DirectX APIs.
LFS.Live is a tool to work with the InSim system of the Live for Speed - Online racing simulator and features an environment that triggers events upon incoming data which makes it possible for every single feature to act upon the data just arrived.
A turn-based artificial selection simulation in C# for Windows (may be ported to Linux later).
Players will buy and breed horses to race or sell over a number of game years. The breeding process will make use of an accurate gene inheritance system.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Software to create and interact with an artificial universe of arbitrary size. Players will be able to navigate and interact with each other as well as other, artificial AI players within this universe.
Alcedo Software Is a group trying to promote the widespread use of the Microsoft .Net Framework through series of Software Packages design to be useful to the Home user and as an example to Developer
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
Construction: The Game is based on a popular Tribes 2(R) mod called \'Construction Mod\'. In this game, you construct your own buildings with various pieces, Beam, Walkway, Wall, Etc. It is using the Torque Game Engine.
This is a web based, MMO strategy game, based on exploration, expand, extraction and extermination. Game provides open world and scenario mode games, global statistics and achievements.
Whole server code is being written in C# and ASP.Net.